'Lazy Sunday'
2/22/2026
A podcast I listen to came out with a new episode at around 2 am last night, and I wanted to hear it.
Unfortunately, most of the games I play are incredibly loud and require the player's constant attention to be fun or effective (modded Doom 2, Helldivers 2, etc.)
So, I booted up Terraria for the first time in a few months, downloaded a couple of visual and auditorial mods, and starting playing.
I have around 269 hours clocked in Terraria on Steam, but I have never beaten it. Most of those hours either come from hanging out with old friends or saves that I eventually lost interest in.
Most of said saves were on either 'Classic' or 'Mediumcore' difficulties, but this time, I chose 'Journey' mode. For those who don't know, Journey mode is basically Terraria's version of Creative mode from Minecraft.
It allows the player to tweak difficulty settings on the fly, take no damage, and also give you some decent starting gear. It also has a unique mechanic where if you 'research' enough of a certain object you can spawn it in whenever you like. This was the primary draw for me.
After having tweaked all of the settings to be about medium difficulty and researching all of my starting gear, I immediately starting working on a house. I was in the mood for some casual basebuilding. Typically my houses amount to ugly wooden hotel towers full of NPCs that
don't enjoy being there, but this time I wanted to create something nice. In about three or so hours, I explored both ends of the world, fully researched tungesten, iron, wood, stone, and clay, as well as placing a solid foundation for a good house.
The ground level is made primarially of standard wood, with some bar stools and standard tables in the NPC rooms. I also harvested some palm wood from the desert and beach biomes, which I then used to make some nice-looking palm wood candles. The area below that is a space I have
dedicated for my use and filled with crafting stations. I decided to put in some iron doors to spice it up a bit, along with some stone brick walls in the 'basement' area. The chimeny was more of a last minute deciscion, but I think it turned out alright. I used more stone bricks
to create the fake chimeny... pipe? Chimney pipe? Throat? The chimney whatever. There's actually a dedicated chimney block that It tried to use originally, but it didn't quite fit right. Just a tad too small. So, I instead used a campfire, which I think did the job perfectly,
especially with the 'Living Campfires' mod. Still, I wasn't quite happy with the chimney just sticking out of a pure wood roof. To rectify this, I decided to use a block I had never before: RED BRIIIIIIIIIIICKS.
Needless to say, the red bricks were just what I needed. That paired with the fences and stone-covered pylon, I'm really excited to see where my imagination takes it. The only thing I'm not entirely happy with is my 'bedroom' (pictured in the bottom right.)
I think it has all the right pieces, it just needs to be arranged in the right order. The firefly jar is a vibe, the descending stairs are awesome, especially paired with the wall change, but the piggy bank atop the dresser is just... eh. I also think the
bed being RIGHT next to it gives the room an overall cramped feeling. I dunno. Maybe I'll make it bigger.
But, I've already started moving onto other NPC houses. I'm thinking of expanding what I have into some kind of town rather than just having everything cramped into one space, but not every NPC likes the plains. Namely, Fikod, my demolitionist, for whom
I have started building a little underground hamlet midway through the WIP hellevator.
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It's not much, and... honestly looks like a piece of crap, but it's got potential. I want something that's a mix of the abandoned structures that spawn in caves and some kind of dwarven stronghold. Nothing too crazy, of course, but the furniture that can
be made with stone bricks give way to soemthing really cool. Anyway. That's all I've got for today. This has been Hatteras1337, Entry #01, over.
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